The Story of Eskeletos
-
ESKELETOS is meant to be a cathartic, playable work of art that allows the player to experience and understand the non-linear path of grief.
-
ESKELETOS started as a “what if” in my journal after a pretty significant event. I thought, “What if grief could be experienced as a game? My first thought was that this would be a good graphic novel concept. But then it just kept evolving until I had a bunch of bits and pieces of board game design.
-
The idea sat untouched for about a year, until another significant event (this time medical) made me dream of skeletons in waiting rooms. After some weird little sketches on my phone, I remembered I had this wildly scribbled concept in my journal.