Playtest trial #1

I started putting a digital prototype together via playtestparlor.com, and I was able to model a few turns. It was pretty exciting to see it completely laid out:

There’s still plenty of art to create for the cards, and some piece design to finish, but overall I’m pleased with the progress so far.

I was a little nervous to start running the game simulation, but I was actually happy when i started catching errors and things that just didn’t quite make sense, cause it means the final product will be that much tighter.

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Playtest #2 – Unshuffled Decks, Card Timing & Setup Friction

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Eskeletos - Dev Log