Playtest #2 – Rounds 3–5 Session Log & System Refinements
1. Core System & Terminology Refinements
Turn Start Phase (Static Cleanse): Added a universal rule permitting any Traveler to spend 2 Hope during their Turn Start Phase to discard 1 active Suppressed card attached to their play area.
Polished Mask Archetype Update: Updated special ability to Unshackled Resilience: Spend 3 Hope as an action to discard 1 active Suppressed card AND immediately advance 1 space forward along the active ring.
Timing Standardization:
Replaced the term "Turn Cycle" with "Round" across all documentation.
Defined duration boundaries: differentiated between "Until the end of the Round" (expires when Turn 4 ends) and "Until your next turn" (persists until the active player's next Turn Start Phase).
Audit needed for "When to Play" tags (e.g., Immediate, Action Phase, Movement Phase, On Draw) to ensure consistency across suit decks.
2. Session Log
ROUND 3
Turn 1 (WV): Discarded Twist of Fate (Global Hazard). Drew Synchronization (Added to play area). D6 Roll: Result 5 > Landed on Corporeal Form Space > Drew Physical Exhaustion to hand. Gained +1 Hope via Synchronization (Global Grace effect).
Turn 2 (DE): Drew Mass Hysteria (Effect ignored for digital interface testing). D6 Roll: Result 4 > Landed on Rest Space > Shed 1 Burden. Played Reaching Beyond (Fate Deck) > Gained 1 Void card (Absolute Zero).
Turn 3 (PM): Drew Somatic Shock > Gained 1 Burden. D6 Roll: Result 3 (-2 for Suppressed Cards, Net = 1) > Landed on Void Space > Drew Weightless Drift to hand.
Turn 4 (YW): Drew Pandemic (Global Hazard - On Draw) > Imposed -2 penalty to all movement rolls for the round. D6 Roll: Result 4 (-2 for Pandemic, Net = 2) > Landed on Rest Space > Gained +1 Hope (+1 additional Hope via Synchronization).
ROUND 4
Turn 1 (WV): Drew Unseen Forces to hand. D6 Roll: Result 3 (-2 for Pandemic, Net = 1) > Landed on Emotion Space > Drew Confusion. Played no Action cards.
Turn 2 (DE): Drew Long Awaited Relief to hand. D6 Roll: Result 2 (-2 for Pandemic, Net = 1) > Landed on Turning Point Space. Performed Gateway Check: Result 3 (Pandemic penalty applies only to movement rolls, not Gateway checks) > Successfully transitioned to Ring 2. Played Tradition > Gained +1 Hope.
Design Note: Update Pandemic card text to explicitly specify "Movement Rolls Only."
Turn 3 (PM): Drew Symbiosis. D6 Roll: Result 5 (-2 for Suppressed Cards, -2 for Pandemic, Net = 1) > Landed on Nature Space > Drew Fruitful Harvest. Played Spark of Life > Removed 1 Burden.
Design Note: Clarify Symbiosis duration (add "Keep in Play"). Update Spark of Life to specify "Action Phase."
Turn 4 (YW): Discarded Global Hazard Pandemic. Drew Act of Kindness (On Draw). D6 Roll: Result 3 > Landed on Nature Space > Drew Flood to hand.
ROUND 5
Turn 1 (WV): Drew Explosive Reactivity to hand. D6 Roll: Result 1 > Landed on Memory Space > Drew Unbroken Legacy to hand. Played no Action cards.
Turn 2 (DE): Drew Stable Condition to hand. D6 Roll: Result 2 > Landed on Hazard Space > Gained 1 Burden. Played Long Awaited Relief from hand.
Turn 3 (PM): Drew Safety. D6 Roll: Result 2 (-2 for Suppressed Cards, Net = 1) > Landed on Hazard Space > Triggered Composed Exterior ability to ignore the Burden gain by suppressing 1 card.
Turn 4 (YW): Drew The Golden Rule (On Draw). D6 Roll: Result 6 > Landed on Emotion Space > Drew Numbness. Discarded 1 card (Projection).
3. Action Items
[ ] Add explicit "Movement Rolls Only" clarifying text to Pandemic.
[ ] Update Symbiosis phrasing to include Keep in Play.
[ ] Add Action Phase timing tag to Spark of Life.
[ ] Audit all suit card timing tags ("When to Play") for structural consistency.