Playtest #2 – Rounds 3–5 Session Log & System Refinements


1. Core System & Terminology Refinements

  • Turn Start Phase (Static Cleanse): Added a universal rule permitting any Traveler to spend 2 Hope during their Turn Start Phase to discard 1 active Suppressed card attached to their play area.

  • Polished Mask Archetype Update: Updated special ability to Unshackled Resilience: Spend 3 Hope as an action to discard 1 active Suppressed card AND immediately advance 1 space forward along the active ring.


  • Timing Standardization:

    • Replaced the term "Turn Cycle" with "Round" across all documentation.

    • Defined duration boundaries: differentiated between "Until the end of the Round" (expires when Turn 4 ends) and "Until your next turn" (persists until the active player's next Turn Start Phase).

    • Audit needed for "When to Play" tags (e.g., Immediate, Action Phase, Movement Phase, On Draw) to ensure consistency across suit decks.


2. Session Log

ROUND 3

  • Turn 1 (WV): Discarded Twist of Fate (Global Hazard). Drew Synchronization (Added to play area). D6 Roll: Result 5 > Landed on Corporeal Form Space > Drew Physical Exhaustion to hand. Gained +1 Hope via Synchronization (Global Grace effect).

  • Turn 2 (DE): Drew Mass Hysteria (Effect ignored for digital interface testing). D6 Roll: Result 4 > Landed on Rest Space > Shed 1 Burden. Played Reaching Beyond (Fate Deck) > Gained 1 Void card (Absolute Zero).

  • Turn 3 (PM): Drew Somatic Shock > Gained 1 Burden. D6 Roll: Result 3 (-2 for Suppressed Cards, Net = 1) > Landed on Void Space > Drew Weightless Drift to hand.

  • Turn 4 (YW): Drew Pandemic (Global Hazard - On Draw) > Imposed -2 penalty to all movement rolls for the round. D6 Roll: Result 4 (-2 for Pandemic, Net = 2) > Landed on Rest Space > Gained +1 Hope (+1 additional Hope via Synchronization).


ROUND 4

  • Turn 1 (WV): Drew Unseen Forces to hand. D6 Roll: Result 3 (-2 for Pandemic, Net = 1) > Landed on Emotion Space > Drew Confusion. Played no Action cards.

  • Turn 2 (DE): Drew Long Awaited Relief to hand. D6 Roll: Result 2 (-2 for Pandemic, Net = 1) > Landed on Turning Point Space. Performed Gateway Check: Result 3 (Pandemic penalty applies only to movement rolls, not Gateway checks) > Successfully transitioned to Ring 2. Played Tradition > Gained +1 Hope.

    • Design Note: Update Pandemic card text to explicitly specify "Movement Rolls Only."

  • Turn 3 (PM): Drew Symbiosis. D6 Roll: Result 5 (-2 for Suppressed Cards, -2 for Pandemic, Net = 1) > Landed on Nature Space > Drew Fruitful Harvest. Played Spark of Life > Removed 1 Burden.

    • Design Note: Clarify Symbiosis duration (add "Keep in Play"). Update Spark of Life to specify "Action Phase."

  • Turn 4 (YW): Discarded Global Hazard Pandemic. Drew Act of Kindness (On Draw). D6 Roll: Result 3 > Landed on Nature Space > Drew Flood to hand.

ROUND 5

  • Turn 1 (WV): Drew Explosive Reactivity to hand. D6 Roll: Result 1 > Landed on Memory Space > Drew Unbroken Legacy to hand. Played no Action cards.

  • Turn 2 (DE): Drew Stable Condition to hand. D6 Roll: Result 2 > Landed on Hazard Space > Gained 1 Burden. Played Long Awaited Relief from hand.

  • Turn 3 (PM): Drew Safety. D6 Roll: Result 2 (-2 for Suppressed Cards, Net = 1) > Landed on Hazard Space > Triggered Composed Exterior ability to ignore the Burden gain by suppressing 1 card.

  • Turn 4 (YW): Drew The Golden Rule (On Draw). D6 Roll: Result 6 > Landed on Emotion Space > Drew Numbness. Discarded 1 card (Projection).

3. Action Items

  • [ ] Add explicit "Movement Rolls Only" clarifying text to Pandemic.

  • [ ] Update Symbiosis phrasing to include Keep in Play.

  • [ ] Add Action Phase timing tag to Spark of Life.

  • [ ] Audit all suit card timing tags ("When to Play") for structural consistency.

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UUGH the drift

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Playtest #2 – Unshuffled Decks, Card Timing & Setup Friction